Monday, February 22, 2010

Custom GBA, GBC, and GB Channels

I modified vba gx in the same way I modified Snes9xGX. I made it so it loads a single rom for the purpose of creating channels. It has USB support the just have to modify the "settings.xml" and change the values of "Load Method" and "Save Method" to 0 instead of 1.

Tuesday, February 16, 2010

Custom SNES Channels

Okay, after many hours I've modified Snes9xGX for the Wii (and I guess the GameCube too), to load just a single game. What are the advantages of this? Well now you can build your own custom SNES ROM channels that look authentic and are accessible from the Wii Menu!

I decided to take up the project because Snes9xGX I find to be a lot nicer than the Virtual Console. It also offers much more features than the Virtual Console such as the ability to re-map buttons (Useful for games like Super Mario World where the buttons are mapped in such a manner it's awkward to play with the Game Cube controller), save-states, and a few other features. Overall, it's nicer to use.

So just in case anyone was interested I re-mapped the buttons for Super Mario World U and made an NTSC-U channel for anyone who's interested. If you are interested please comment and I will make more wads and upgrade the code so others can use it (Right now it need to be re-compiled for each new game but I believe I could fix that). Also if you're interested in the source code I would be happy to upload it here for you to download, until then here's Super Mario World U for an NTSC-U console (This will NOT replace any current Super Mario World installed)!


Notes:

It has USB support the just have to modify the "settings.xml" and change the values of "Load Method" and "Save Method" to 0 instead of 1.

UPDATE

Due to a good response I'll be posting more WADs here (I want to go for 5 a week so please request): SNES GX (Wii) Games